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- on mouseDown
- puppetSound("Pipe Bonk.aiff")
- end
-
- on moveHotSpots
- global scrCount, V2, V3, V4, V5, V6, V7, V8, V9, V10, V11, V12, V13
- set the locV of sprite 2 to V2 - (scrCount * 15)
- set the locV of sprite 3 to V3 - (scrCount * 15)
- set the locV of sprite 4 to V4 - (scrCount * 15)
- set the locV of sprite 5 to V5 - (scrCount * 15)
- set the locV of sprite 6 to V6 - (scrCount * 15)
- set the locV of sprite 7 to V7 - (scrCount * 15)
- set the locV of sprite 8 to V8 - (scrCount * 15)
- set the locV of sprite 9 to V9 - (scrCount * 15)
- set the locV of sprite 10 to V10 - (scrCount * 15)
- set the locV of sprite 11 to V11 - (scrCount * 15)
- set the locV of sprite 12 to V12 - (scrCount * 15)
- set the locV of sprite 13 to V13 - (scrCount * 15)
- updateStage()
- end
-
- on buttonsOn
- puppetSprite(10, 1)
- puppetSprite(11, 1)
- puppetSprite(12, 1)
- puppetSprite(13, 1)
- puppetSprite(14, 1)
- end
-
- on buttonsOff
- puppetSprite(10, 0)
- puppetSprite(11, 0)
- puppetSprite(12, 0)
- puppetSprite(13, 0)
- puppetSprite(14, 0)
- end
-
- on continueRoll
- if rollOver(6) then
- set the castNum of sprite 10 to the number of cast "continue hilite.pct"
- else
- set the castNum of sprite 10 to the number of cast "nada"
- end if
- end
-